2022年7月7日 星期四

[Unreal] plugin B include plugin A

B.Build.cs:
PublicDependencyModuleNames.AddRange(
  new string[]
  {
		"A plugin",
		// ... add other public dependencies that you statically link with here ...
  }
  );
B.uplugin :
"Plugins": [
  {
    "Name": "A plugin",
    "Enabled": true
  }
]
A plugin class :
#define A_API DLLEXPORT

class A_API UUtilityBPLibrary : public UBlueprintFunctionLibrary
{
	...
};